

Basically, he's a character the player grows attached to. What makes Damas a great character out of all the new ones is that he serves as a fatherly figure to Jak throughout the game. Second, with the exception of Damas and (possibly) Count Veger, the newer characters introduced in the game don't feel as welcome or greatly developed. Um, I thought she liked Torn, as it was implied at the end of Jak II. Weren't they supposed to be a romantic couple (by the way, I'm not a shipper I'm just telling you as it is)? Instead, Ashelin supposedly has a thing for Jak. For example, Jak and Keira don't even talk to each other. In Jak II, each character introduced in the game had an important role to play. For one, most of the characters introduced from its predecessors felt really downplayed and had lesser roles. Jak and Daxter must also return to Haven City later on and find a way to end the war once and for all. Jak now has to serve Damas and in return, remain in the city to repay his debt. They are then rescued by the citizens of Spargus, led by King Damas. Jak is blamed for this and is banished to the Wasteland, in which Daxter and Pecker also join along. One of the more entertaining puzzles has Jak trying to "herd" giant rats into a wheel to set platforms in motion.A year after the events of Jak II, Haven City is under a three-way war with the Metal Heads and KG Death Bots. This level features many of Jak's conventional moves and some basic puzzle solving elements, most of which involve figuring out ways to drop bridges and progress further into the mines.

The second level takes place in an abandoned mine shaft and featured traditional Jak & Daxter platforming elements as well as showing off the game's weapon systems and the new Light Eco moves for Jak. Also, the mission is short and doesn't drag on endlessly, making it look like more emphasis is being put on the platforming areas of the game. The dune buggy handled great, solving one of the biggest issues I had with the vehicles in Jak 2. However, this part of the demo is very short and more fun than I expected. To be honest, I wasn't all that happy to see that the first demo mission took place in a vehicle since it was one of the elements that I disliked in the second game. His mission is to hunt down four giant metal heads and eliminate him. The first mission involves Jak driving around a desert area in a dune buggy. The demo showcases just a few of the different game play modes that will be found in the game. Eventually the leaders of Spartus City begin to see Jak as a savior. After his banishment, Jak, with Daxter and Pecker in tow, are near death when a group of nomads find the trio and bring them to Spartus City. As it turns out, the Dark Eco contamination he helped cause didn't sit well with the ruling council.

The game opens in the aftermath of Jak 2 with Jak banished to the desert surrounding Haven City. Judging from the brief three level demo of Jak III, it looks like the game is still heading in the same direction as the second installment, but is also returning to many of the elements that made the original so much fun. As I said in my closing thoughts, it was like the girlfriend who looks great and does everything right but is more concerned with following the latest trends than being herself. It was still a fun, well put together game - but it felt so different from the original that it never felt right. I am a big fan of the Jak & Daxter series, but was less than anamored with the direction Jak 2 took when compared to the original.
